The Parts of Arcana

Each LORE book is divided into parts, and tells the tale of a grand design.

For instance, The Infinity Mantle has:

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Part I – Darkness

Given that the tagline for this book is ‘There is a darkness coming’, it is self-explanatory.

Part II – Arcana

Yes, who and/or what is Arcana? This reveals the hidden truth, and it is the first section in the LORE journey that is essentially pre-history.

Part IV – Rayne

Rayne of the Mantle is the main character, and now readers find out more about him.

The we move on to The Kinfire Tree:

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Part I – Pathways

The players have to find the ways through the chaos uncovered in The Infinity Mantle.

Part II – Second Chances

Those characters who were doubtful or traitorous now discover different futures, and the solutions, too, offer second chances.

Part III – Lifegiver

It gets hairy, and someone will have to step up to become a saviour.

Moving to The Drowned Throne:

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Part I – Predators and Prey

It’s a game of cat and mouse, with both sides sometimes predatory, sometimes prey.

Part II – A World Without Light

This is the second section that goes into pre-history. Here we find out who Margus, the Darak Or, was and why he became a twisted soul.

Part III – The Darak Or

Margus sets his endgame in motion.

Then, the final book in Lore of Arcana – The Dragon Circle:

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Part I – Dragon’s Breath

The symbology of the dragon comes into play.

Part II – Forge Flames

In search of an amulet to ward souls from the Darak Or, a mission to flame-wright at his forge commences.

Part III – Dragon’s Fire

In the terrible cold of winter, the fires of manipulation flare up and burn.

Part IV – Final Fury

This is the Endgame.

Part V – Dragon’s Embers

What comes after? The story is not done, and thus are those furies banked … for now.

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Life – wow …

Hi everyone

Life has certainly changed. hasn’t it? To think, when 2020 started all bright and shiny – and much ado about 20/20 vision – we all believed it would be a year of great things. We think this every year, granted, but ‘2020’ had a ring to it, right?

And now we’re headed into an apocalyptic kind of scenario, the stuff we loved to read about in dystopian fiction, the movies we gobbled up – who would have thought this as 01 January counted in??

Until a few weeks ago I was grappling with the approaching financial year end of the company I part-time for, while preparing audio manuscripts, writing when time allowed, and therefore had little opportunity to update here. Seems we will all have more personal time now, but for many, so many, it will be hard. We face much uncertainty, not only on the health front, but economically, freedom of movement, social interaction …

… kinda wish we could roll the clock back and restart 2020.

Still, despite the real challenges ahead, there is this:

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Stay strong. Heal, in every way.

The world now is far different to the one at the beginning of 2020, but we can and will survive. Keep smiling!

ejd

What lies below: Sanctum

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As for What lies below: Arcana and What lies below: Reaume, Lore of Sanctum has more to it than meets the eye (or what the covers and titles reveal!). Yes, The Nemesis Blade is certainly about a special sword named as Nemesis (Elianas in Valleur, and if you’ve read the lore to this point, you will know how important Elianas is), while The Echolone Mine definitely deals with the ramifications of a particular mine on the world known as Echolone. The Nowhere Sphere is exactly what it says – a place that is nowhere, where everything is possible – and The Master Mechanism reveals there is a master clock keeping time for the inhabitants of the Lore universe.

There is more, as the image above tells:

  1. Nemesis is also about ultimate change, the kind as intense as a lightning strike
  2. a mine may have more than gold in it, and one must connect those golden dots to discover the secret
  3. everything is possible in Nowhere, even creatures of myth
  4. a master clock must be old, considering how ancient time is, but is it about a device counting the hours, round and around?

What lies below: Reaume

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Lore of Reaume. as with Arcana, has more to it than the obvious. Yes, The Kallanon Scales is about dragons (‘scales’ gives it away!) and The Nemisin Star is indeed about a particular star, while The Sleeper Sword reminds of other legends where a sword awaits a particular hand, and The Dreamer Stones will enter dream territory.

But there is more:

  1. the dragon legend is about prophecy and time
  2. the star shining so bright on one night only is about connection
  3. to succeed, one needs a helping hand, even a hero
  4. enter the labyrinth of the mind … and heart

 

Golden-Hearted

GLINT is of the Sagorin, a green-skinned giant with a heart of gold. The Sagorin have a long history, which includes losing everything, even to the point of abandoning their homeworld. Glint’s heart is almost broken when Valarians begin dying; he sees parallels in the annihilation of Valaris to what happened to his people and world and does all in his power to aid them.

This man is a gentle giant, compassionate, easy-going and liberal-minded, but in battle he gives no quarter.

As a character he portrays the best in all of us.

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The Truth-Teller

LLETTYNN, leader of the Siric in the Dome, is a dour, emotionless man. Small, humanoid and colourless in appearance, Siric seem harmless. Only a fool dares make that assumption.

And one’s breath is snatched away in awe when Siric unveil their wings; all beauty, colour and nuance is contained there, spectacularly. Llettynn is master of arcane sorcery, and it is to him the Guardians turn for major feats. One of the Siric’s greatest talents lie in the ability to tell truth from lie, even in obscure ‘what-if’ statements.

Llettynn is ambivalent over Rayne. Highly suspicious of the man, he also senses in him great power, as if Rayne is ages old, this before anything of Rayne’s ancestry is revealed. Llettynn will not balk at removing him from the field of play, if Rayne is perceived as dangerous. The Siric, however, isn’t narrow-minded and is prepared to view the other side of the coin, so to speak.

I like this character, for he takes no nonsense and is a truth-teller, always.

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She has emerald eyes

SASKA is a Sylmer initially withdrawn as Guardian in the Dome. Not shy exactly, but she keeps herself to herself. The Sylmer are from a water planet and have tails when mortal; after the Immortality Ritual their tails vanish and they become bipedal, although they never lose the desire for a watery environment.

Chosen as one of the Guardians to defend against Infinity’s malevolence, on Valaris Saska discovers her fiery nature, and this is largely due to the influence of Rayne. His presence alone begins to change her, but her attraction for him takes her forward in leaps. Their relationship takes on an entirely new level on the night Rayne witnesses Saska surrender to her need for water. She suffers betrayal and ends up becoming someone special due to that betrayal.

This woman with pale blue hair and emerald eyes creates waves that will have long-term consequences, all the way into Lore of Sanctum. Get to her now, because she is pivotal to the story.

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