Golden-Hearted

GLINT is of the Sagorin, a green-skinned giant with a heart of gold. The Sagorin have a long history, which includes losing everything, even to the point of abandoning their homeworld. Glint’s heart is almost broken when Valarians begin dying; he sees parallels in the annihilation of Valaris to what happened to his people and world and does all in his power to aid them.

This man is a gentle giant, compassionate, easy-going and liberal-minded, but in battle he gives no quarter.

As a character he portrays the best in all of us.

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The Truth-Teller

LLETTYNN, leader of the Siric in the Dome, is a dour, emotionless man. Small, humanoid and colourless in appearance, Siric seem harmless. Only a fool dares make that assumption.

And one’s breath is snatched away in awe when Siric unveil their wings; all beauty, colour and nuance is contained there, spectacularly. Llettynn is master of arcane sorcery, and it is to him the Guardians turn for major feats. One of the Siric’s greatest talents lie in the ability to tell truth from lie, even in obscure ‘what-if’ statements.

Llettynn is ambivalent over Rayne. Highly suspicious of the man, he also senses in him great power, as if Rayne is ages old, this before anything of Rayne’s ancestry is revealed. Llettynn will not balk at removing him from the field of play, if Rayne is perceived as dangerous. The Siric, however, isn’t narrow-minded and is prepared to view the other side of the coin, so to speak.

I like this character, for he takes no nonsense and is a truth-teller, always.

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She has emerald eyes

SASKA is a Sylmer initially withdrawn as Guardian in the Dome. Not shy exactly, but she keeps herself to herself. The Sylmer are from a water planet and have tails when mortal; after the Immortality Ritual their tails vanish and they become bipedal, although they never lose the desire for a watery environment.

Chosen as one of the Guardians to defend against Infinity’s malevolence, on Valaris Saska discovers her fiery nature, and this is largely due to the influence of Rayne. His presence alone begins to change her, but her attraction for him takes her forward in leaps. Their relationship takes on an entirely new level on the night Rayne witnesses Saska surrender to her need for water. She suffers betrayal and ends up becoming someone special due to that betrayal.

This woman with pale blue hair and emerald eyes creates waves that will have long-term consequences, all the way into Lore of Sanctum. Get to her now, because she is pivotal to the story.

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Sneak Peek: EURUE

Final edit done, cover ready – EURUE will be available soon!

Meanwhile, here’s a peek at the title (Font and effect that I love!) and the blurb …

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The universe is populated and many worlds are far-flung, forgotten. Until the day Gabryl, a man both alive and dead, his body reposing in a sarcophagus, his spirit roaming as a shifting being, bellows a call to arms. Eurue, as world and civilisation, after ages of isolation, will now step into the ultimate arena.

Tristan and Alusin of the Kaval hasten to answer the summons to where tentacled miasmas are consuming people body and soul. Savier, as Keeper of the sarcophagus, sheds light on an ancient legend. Tianoman, Vallorin of the Valleur, brings the Valleur host to Eurue, and Emperor Teighlar of Grinwallin pledges his army.

But how does one fight miasma?

Who is the true enemy?

Meanwhile, as the spaces become frantic, a woman in a turret somewhere, elsewhere, plans her revenge. The schism between what went before and the reality of the present presents to her the power to control the fate of all.

Who will stop her?

Sacred Contradiction

More Reaume concepts:

Sacred: worthy of reverence or respect; venerable

 Profane: showing contempt or irreverence towards sacred things; blasphemous

Land: Territory over which rule or control is exercised; Domain, badlands, kingdom, realm, terra firma; Bring into a different state (verb)

Brinkmanship: The policy of pushing a dangerous situation to the brink of disaster (to the limits of safety)

Contradiction: Opposition between two conflicting forces or ideas

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It’s about PEOPLE

Most tales have a number of facets to them. A Romance may delve into the horror of war. A funny story may have a profound undertone. A Historical may contain battles, romance and the political climate of the day. Science Fiction wouldn’t work if everything was about the tech; always there is the human element. All of it centres around people, though.

Fantasy goes there, too. The tales are not just about incredible creatures and fantastical landscapes. In fact, the best Fantasy is sort of ‘normal’, set in places familiar to us (with a tweak or three!) and characters we are able to identify with (with a bit extra, of course, such a heroic, reluctant, powerful, evil and so forth – they are identifiable, but occasionally larger than life also).

The Lore Series, whether you read one book or the entire series, would not hold attention long or stand the test of time if everything was fantastical and put forth battle good after battle evil. A good tale needs people in all their weaknesses and strengths, their soul-searching and their terrible resolve, in order to shine. The reader (you!) wants to identify with the main character, fall in love with the sidekick, absolutely despise the bastard causing so much grief, and feel sad with the man in his grief, laugh with the woman happy in her own skin.

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As writers we are readers also, and therefore, over the next few weeks, I’ll tell you about the people in Lore. I will share with you the romances blooming, love failing, family dynamics, the questions they ask themselves, where they come from and what they hope for. Some of this will be in excerpt form, a moment where one pauses and wonders, and some will be the reader in me simply sharing my viewpoint of interwoven personalities.

My wish is for you to fall in love with the people populating my universe! Do come back and discover who they are!

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Mother Universe

Each and every tale, new and old, forgotten and hazily remembered, begins and ends with something greater than the tale itself. Every tale, for words cannot stand alone for long …

This little epic, my friends, is no different.

To begin something as encompassing as The Valla’s tales may turn out to be, one needs to begin with the spectacular concept in which all life resides.

The Universe.

Lifegiver and Life-bearer, one may only equate such vastness to a woman. She is already eternally ancient, older than all time, yet she is younger than a babe in the womb. She is moody, volatile, quiet and serene; she nurtures and succours, and is also truly unpredictable and extremely dangerous.

Lo, she destroys as easily as she creates … however, let it be known, this is neither an evil nor a good deed. This is fact and she simply is. There is within her no frenzy or action that is willfully conceived, nor is there whim, punishment or fantasy; she has no personal agenda.

Parts of her are known to many, other areas will become known  in the fullness of time, while the enormous majority of her intricate spaces may never be discovered … much less understood. Hidden behind the veils of impassibility, those infinite regions will only ever be guessed at, speculated upon, perhaps scientifically calculated … and will there be a certainty in existence to prove the validity of the science?

The Universe is mother, sister, daughter, lover and friend. She is a Goddess. The Mother Goddess who features so prominently in so many and such varied tales. The all-seeing and vulnerable Mother, for she is all-powerful … and utterly helpless.

Moving inexorably on, across and beyond all boundaries, she is simultaneously in control of and at the mercy of those lesser than her.

Here one must name those mysterious entities … for they are the subjects of this tale.

Sentient creatures, my friends, sentient beings. The concept ‘sentience’.

Moody and volatile, quiet and serene, nurturing and succouring, sentient beings are the faces of the Mother Goddess, her engendered likeness, but, lo, there is frenzy, there is action willfully conceived, there is whim and fantasy, as there is punishment, and each individual agenda is personal … for such is the nature of sentience.

In this lies the danger to the Goddess, for destruction is as easily conceived of as are creative energies, with due forethought, with terrible consequence, with blind stupidity … or utter uncaring.

They are good or evil or a strangely contradictory amalgam of the two.

Therein lays the meaning of these words.

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Steps of the Magical Condition

The Steps of the Magical Condition is a manual used by sorcerers and wizards to train apprentices and inform laymen of the basics of sorcery. Below is an excerpt that lists the fourteen main talents.

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“Manifold are the talents of the sorcerer. We tend to list the majors, 1 to 14, in a dictionary of terms such as this, because the authors attempt to instil the principle of the ruling number. But, reader, manifold are the talents of a sorcerer.”

 

The Sight – seeing over distance

The Sight – employing visions

Mind Reading and Speaking

Retrieval of objects from afar, both from the physical plane and the ether

Transport of Mind and Body across Space (foundation)

Transport of Mind and Body across Time (mastery)

The Shield of Defence

Control of the Elements (foundation)

Manipulation of the Elements (mastery)

Physical Flight

Invisibility Cloaking

Extension of Life-expectancy (foundation)

Immortality Ritual (mastery)

Creation, Light, heat, sustenance, weaponry … and also thought and emotion

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