As for What lies below: Arcana and What lies below: Reaume, Lore of Sanctum has more to it than meets the eye (or what the covers and titles reveal!). Yes, The Nemesis Blade is certainly about a special sword named as Nemesis (Elianas in Valleur, and if you’ve read the lore to this point, you will know how important Elianas is), while The Echolone Mine definitely deals with the ramifications of a particular mine on the world known as Echolone. The Nowhere Sphere is exactly what it says – a place that is nowhere, where everything is possible – and The Master Mechanism reveals there is a master clock keeping time for the inhabitants of the Lore universe.
There is more, as the image above tells:
- Nemesis is also about ultimate change, the kind as intense as a lightning strike
- a mine may have more than gold in it, and one must connect those golden dots to discover the secret
- everything is possible in Nowhere, even creatures of myth
- a master clock must be old, considering how ancient time is, but is it about a device counting the hours, round and around?
Lore of Reaume. as with Arcana, has more to it than the obvious. Yes, The Kallanon Scales is about dragons (‘scales’ gives it away!) and The Nemisin Star is indeed about a particular star, while The Sleeper Sword reminds of other legends where a sword awaits a particular hand, and The Dreamer Stones will enter dream territory.
But there is more:
- the dragon legend is about prophecy and time
- the star shining so bright on one night only is about connection
- to succeed, one needs a helping hand, even a hero
- enter the labyrinth of the mind … and heart
A PERFECT review for The Kinfire Tree!
Thank you, Jeff Blackmer!
Men stride through emotions like marauders, and as uncaring. The unfeeling will hurt … when they least expect it.
Men stride through worlds like gods, and as arrogant. The mighty fall hard … and never do they see it coming.
Arli of Pendulim
From THE NEMESIS BLADE
GLINT is of the Sagorin, a green-skinned giant with a heart of gold. The Sagorin have a long history, which includes losing everything, even to the point of abandoning their homeworld. Glint’s heart is almost broken when Valarians begin dying; he sees parallels in the annihilation of Valaris to what happened to his people and world and does all in his power to aid them.
This man is a gentle giant, compassionate, easy-going and liberal-minded, but in battle he gives no quarter.
As a character he portrays the best in all of us.
LLETTYNN, leader of the Siric in the Dome, is a dour, emotionless man. Small, humanoid and colourless in appearance, Siric seem harmless. Only a fool dares make that assumption.
And one’s breath is snatched away in awe when Siric unveil their wings; all beauty, colour and nuance is contained there, spectacularly. Llettynn is master of arcane sorcery, and it is to him the Guardians turn for major feats. One of the Siric’s greatest talents lie in the ability to tell truth from lie, even in obscure ‘what-if’ statements.
Llettynn is ambivalent over Rayne. Highly suspicious of the man, he also senses in him great power, as if Rayne is ages old, this before anything of Rayne’s ancestry is revealed. Llettynn will not balk at removing him from the field of play, if Rayne is perceived as dangerous. The Siric, however, isn’t narrow-minded and is prepared to view the other side of the coin, so to speak.
I like this character, for he takes no nonsense and is a truth-teller, always.
SASKA is a Sylmer initially withdrawn as Guardian in the Dome. Not shy exactly, but she keeps herself to herself. The Sylmer are from a water planet and have tails when mortal; after the Immortality Ritual their tails vanish and they become bipedal, although they never lose the desire for a watery environment.
Chosen as one of the Guardians to defend against Infinity’s malevolence, on Valaris Saska discovers her fiery nature, and this is largely due to the influence of Rayne. His presence alone begins to change her, but her attraction for him takes her forward in leaps. Their relationship takes on an entirely new level on the night Rayne witnesses Saska surrender to her need for water. She suffers betrayal and ends up becoming someone special due to that betrayal.
This woman with pale blue hair and emerald eyes creates waves that will have long-term consequences, all the way into Lore of Sanctum. Get to her now, because she is pivotal to the story.
Final edit done, cover ready – EURUE will be available soon!
Meanwhile, here’s a peek at the title (Font and effect that I love!) and the blurb …
The universe is populated and many worlds are far-flung, forgotten. Until the day Gabryl, a man both alive and dead, his body reposing in a sarcophagus, his spirit roaming as a shifting being, bellows a call to arms. Eurue, as world and civilisation, after ages of isolation, will now step into the ultimate arena.
Tristan and Alusin of the Kaval hasten to answer the summons to where tentacled miasmas are consuming people body and soul. Savier, as Keeper of the sarcophagus, sheds light on an ancient legend. Tianoman, Vallorin of the Valleur, brings the Valleur host to Eurue, and Emperor Teighlar of Grinwallin pledges his army.
But how does one fight miasma?
Who is the true enemy?
Meanwhile, as the spaces become frantic, a woman in a turret somewhere, elsewhere, plans her revenge. The schism between what went before and the reality of the present presents to her the power to control the fate of all.
Who will stop her?
More Reaume concepts:
Sacred: worthy of reverence or respect; venerable
Profane: showing contempt or irreverence towards sacred things; blasphemous
Land: Territory over which rule or control is exercised; Domain, badlands, kingdom, realm, terra firma; Bring into a different state (verb)
Brinkmanship: The policy of pushing a dangerous situation to the brink of disaster (to the limits of safety)
Contradiction: Opposition between two conflicting forces or ideas