This image has been on my computer for a long time. I don’t know who to attribute for it, but this is a favourite. In fact, I have a print on my wall of it because, for me, this tells a story, an epic about time and tenacity, about light and love, and that, in a nutshell, is what my LORE is about. So, tree is letter: do you see it, too?
Reader and friend, I’ve been meaning to write this for a while and yet, as my family says, I’m to humble to toot my own horn and therefore I remain silent. I’m talking about a story spanning eons and realms, referring to my LORE Series, a 12-volume epic journey. It is a journey, and if you prefer to walk the path less travelled, then welcome! The time has come to summon you near, to whisper in your ear of how much you will discover. Come with me to other worlds …
On my various blogs and pages I have spoken of the characters, artefacts, and magical tools, as well as prophecies and more to intrigue you into starting this absorbing journey, but I held back on other perceptions and maybe denied you entry into places and times beyond imagination. Truth is, I have wished for and still want you to be amazed without my prompting!
Is it not true that we all open our eyes to our greater purpose at some point in our lives? This has been my purpose, to connect with the spirit within, via my LORE. I feel that I offer an awakening experience to my readers. Come with me as we travel from thrones to forest clearings. Journey through the deep places to a city of stone in a forbidden place, as well as hunt for the ultimate clock.
Stating in one sentence what the Lore Series is about, is challenging. What to highlight? Dreams? Reincarnation? Myths? Shadowy spheres of influence? Symbology? Noble purpose? I weave fact and fantasy into a gigantic tapestry, with all these facets and more threaded in, but paramount is Time. I promise that you will ask the right questions having travelled Time with me.
And then there is the Valla family. This is a generational saga and Torrullin Valla strides through all of it. He is a walker through realms forgotten, obscure, and heartbreakingly familiar. He seeks sacred space, which is about sanctuary and truth. Sacred space, time, and family, twist together until they are indivisible.
Therefore, Time tells the true tale encapsulates the whole, for this journey is a mission and will ask of you also your time as you travel through time itself. I challenge you to embark!
Come with me now; our time has come.
You know how it is. You trawl the ‘net looking for an answer or an explanation, maybe an image or perhaps music, and before you know it, it’s ages later and you’ve entered the rabbit hole of interesting and intriguing stuff. Yeah, you’re not alone! One of my forays netted me the following images (they are free to use) and I thought I’d share because each yells some of the story of the Lore Series. Seems many of us are on the same wavelength! Find more from Sacha Stone here
As for What lies below: Arcana and What lies below: Reaume, Lore of Sanctum has more to it than meets the eye (or what the covers and titles reveal!). Yes, The Nemesis Blade is certainly about a special sword named as Nemesis (Elianas in Valleur, and if you’ve read the lore to this point, you will know how important Elianas is), while The Echolone Mine definitely deals with the ramifications of a particular mine on the world known as Echolone. The Nowhere Sphere is exactly what it says – a place that is nowhere, where everything is possible – and The Master Mechanism reveals there is a master clock keeping time for the inhabitants of the Lore universe.
There is more, as the image above tells:
- Nemesis is also about ultimate change, the kind as intense as a lightning strike
- a mine may have more than gold in it, and one must connect those golden dots to discover the secret
- everything is possible in Nowhere, even creatures of myth
- a master clock must be old, considering how ancient time is, but is it about a device counting the hours, round and around?
The four underlying themes of the four Lore of Arcana books are showcased in this one image. Yes, The Infinity Mantle is about the witch Infinity and Rayne of the Mantle, and The Kinfire Tree is about bloodlines, while The Drowned Throne is about the golden seat of the Valleur suffering deluge and The Dragon Circle, indeed, follows a dragon legend or two, but there is more.
- The Great Forest: a band of trees serving to divide north from south, becoming in the process something to be avoided, something evil. Yes, it offers succour, and protects the Well of Crystal Sound.
- The ruins of sacred sites: unexplained ruins populate Valaris, until they are uncloaked to reveal something extraordinary.
- Fire: great flames and ash is unleashed on Valaris for the first time since before the people arrived, and the result is catastrophic.
- Ice: after epic fire, of course, come winter, but this cold season will not be kind.
Water IS life; we all know this and no one disputes it. Yet, for the purposes of our Lore insight, water being life is taken many steps further. The first sacred site raised on a new world is the one in homage of the life-giving waters of the planet, called the Lifesource.
I had a reviewer declaim the fact that a band of trees is able to separate a people. Surely folk will have hiked through from north to south, and south to north? Someone will have been adventurous enough to do so. No forest, impenetrable or otherwise, will keep the spirit of facing the odds at bay.
He or she is correct. Humankind will go where it is dangerous and forbidden. This mind-set is about challenge, and it is also pure rebelliousness.
Know this world Valaris from the inside out and you will understand why a band of trees separates them for three thousand years.
Firstly, we are talking a truly massive forest; not only does it stretch from the eastern seaboard all the way to the western, but it is wide and requires some serious fortitude to traverse.
Secondly, Valarians have been manipulated into fearing even their own shadows at times. The magic of a sunset is magic, and therefore forbidden. Imagine, then, a forest of magical trees. This was forced upon them, and therefore, when faced with a mighty band of trees that serves to keep them safe from the poisons beyond, the spirit of adventure is unfortunately snuffed.
Thirdly, the time factor becomes a barrier all its own. Truth has become legend, and conversely legend has become truth twisted out of proportion. Fact is, the clans in the north believe the land they inhabit is all there is to Valaris, while the south regards the northern peninsulas as destroyed. Add to that complacency, and the Great Forest is ever given a wide berth.
Let it be said, however, that a few have crossed, never to return to spread the word of continuing deception. Speaking up and denying accepted beliefs is considered sedition, and, much as it is with magic in whatever form it is perceived, leads to the hangman’s noose. Also, fear creates monsters; a fair few of the intrepid convinced themselves ghosts and ghouls tracked them and succumbed to fear itself.
So, yeah, it does seem a bit far-fetched that trees divide north and south, but this is Valaris and nothing is quite as black and white as that … or grey and every shade of green and blue in this case.
Terrible wastelands result after the battles between the Guardians and Infinity/Drasso, which serves to separate Valarians. Three thousand years later (the present) that mind-set is in place despite the recovery of the land. North of the Great Forest folk adhere to an ancient clan system and believe the south annihilated and poisoned. They call the Forest the Barrier. Southerners, having abandoned the clan system, believe the same of the north. They know the Forest as the Great Dividing Forest. Infinity’s ‘game’ summons individuals from north and south.
From the north comes MORDAN of the Kinna clan, an old man who has memorised the entire Ancient Oracles – 10 hefty volumes containing much lore and magic, and which becomes pertinent to the story as it unfolds – and SAMSON of the Mye, a young man proficient with a sling, and CRISTI of the San, the shyest young girl you ever will meet. Kisha of the Tan (the largest clan) is already in the Great Forest, seeking distraction from grief after her father dies unexpectedly, when she feels summoned to a gathering within the forest she hikes as the tale opens; the four great northern clans are represented in these four.
Kylan, a southerner and the Herbmaster of Farinwood, camps in the Great Forest. He is assailed by Infinity, and Kisha, hearing his desperation in the night-time Forest, goes to his aid, and this is how the separation of north and south is bridged, via two young people prepared to talk and listen and hear.
It becomes clear to all players (northern, southern and Guardians) that there is much hidden under the surface of Valaris’ recorded history.
I have collated all the LORE short stories into one volume! And it’s available in paperback too 🙂
Every great story has hidden depths. Discover in this OMNIBUS EDITION the insights and the fantastical woven from the Lore of Arcana/Reaume/Sanctum Series. From natural rainbows to portals into other realms, from worlds off the track to giant planets swerving in space, these are the extras compiled into one volume:
The Rainbows of Pilan
The Life-Wheels of Pendulim
The History of Ardosia
The Wolves of Valaris
The Tower of Stairs
The Glittering Darkness
The Beyond for Vannis