… in my LORE! But the focus isn’t on dragon riders or dragon nay-sayers; instead, it’s partly a concept and partly to do with parallel realms. Find out for yourself!
As for What lies below: Arcana and What lies below: Reaume, Lore of Sanctum has more to it than meets the eye (or what the covers and titles reveal!). Yes, The Nemesis Blade is certainly about a special sword named as Nemesis (Elianas in Valleur, and if you’ve read the lore to this point, you will know how important Elianas is), while The Echolone Mine definitely deals with the ramifications of a particular mine on the world known as Echolone. The Nowhere Sphere is exactly what it says – a place that is nowhere, where everything is possible – and The Master Mechanism reveals there is a master clock keeping time for the inhabitants of the Lore universe.
There is more, as the image above tells:
- Nemesis is also about ultimate change, the kind as intense as a lightning strike
- a mine may have more than gold in it, and one must connect those golden dots to discover the secret
- everything is possible in Nowhere, even creatures of myth
- a master clock must be old, considering how ancient time is, but is it about a device counting the hours, round and around?
Here begins the final volume in the LORE series, with a scribe and his mission …
So much darkness in this book; even our heroes succumb …
What does a Bluebell have to do with a labyrinth? This is Lore of Reaume in microcosm: from mythical Dragons in The Kallanon Scales to the Temple of Stars in The Nemisisn Star, and from bluebells in a strange place in The Sleeper Sword to Mazes of the mind, heart and reality in The Dreamer Stones, the pace is swift and takes you to the oddest spaces.
The Dragon Circle is the fourth book in Lore of Arcana, and this is a game-changer. So much alters, so many promises are kept, so many frayed ends are snipped away … and so much is unsaid and lays the groundwork for the first book in Lore of Reaume.
This is also the endgme for Torrullin and Margus, but it will be hard fought.
… yes, hard fought, indeed.
Faffing around with Sanctum’s unicorn!
Yup, I like all things dragon! The Lore Series, though, doesn’t inundate you with these great and beautiful beasts, but there are dragons and they play a large role in THE KALLANON SCALES.
This little guy below is a baby dragon in every way except for wings. Meet the Giant Girdled Lizard, native to South Africa. The scientific name is Smaug giganteus (and don’t you just LOVE that!).
While I do not agree with keeping animals in captivity, I’d love to have this little guy around 🙂
Of the Eagles and Falcons – normal-sized birds, not the massive Tolkien type – Guardians of the Dome, PHET is the significant character. While the others flit in and out with swift and pertinent effect, this little blue-plumaged Falcon becomes the perfect foil for Rayne, questioning and prompting him relentlessly.
Phet is a charismatic; he definitely garners attention wherever he goes. He is also open-minded and cares, really cares, about others.
In the fullness of the Arcana part of the LORE series, we discover there is something truly special about these birds … but to say more here will give far too much away!
INFINITY! Infinity, the blue-skinned dara-witch who forms part of the title for THE INFINITY MANTLE, has no conscience. The only person she ever cares for is her son Drasso, and his demise at Taranis’ hand on Valaris sets her on a path to vengeance. It doesn’t occur to her that Drasso needed to be stopped, just as it will never occur to her that she cannot be allowed to reach her goal. As darak fallen, she is blinkered.
She finds the Arcana of legend – a legendary tale of a race so evil that to allow them in is to submit eternally to darkness and chaos – beyond a Rift and thereby disproves the legend. The Arcana are real, and they are as terrifying as the tales tell.
Infinity promises to deliver to the Arcana Vannis of Valaris. Her machinations has uncovered that Vannis lives still despite millennia of absence, and Vannis, if ever there was one who knew of hate and revenge, utterly abhors humankind. He is the kind of man she can use. Valaris, a human world, will suffer not only under the Arcana, but also when Vannis is freed from his tomb.
To that end, she devises a game. Yes, a game. Her version of cosmic chess. She is the Queen, the Arcana her pawns, Vannis her Knight … oh, indeed, she will play to win. Her game will unleash Vannis and then the endgame will see her victorious.
Wearing nothing but her own allure, she strides naked upon Valaris and commences her manipulation. It begins in Farinwood, where the children are twisted into rabid beings …
GLINT is of the Sagorin, a green-skinned giant with a heart of gold. The Sagorin have a long history, which includes losing everything, even to the point of abandoning their homeworld. Glint’s heart is almost broken when Valarians begin dying; he sees parallels in the annihilation of Valaris to what happened to his people and world and does all in his power to aid them.
This man is a gentle giant, compassionate, easy-going and liberal-minded, but in battle he gives no quarter.
As a character he portrays the best in all of us.