Margus, the Darak Or, is human, born beyond this realm. When his world’s sun loses its life-giving properties, everything is plunged into gloom and horror. Nothing grows and survivors turn on each other to eat, degenerating eventually into mindless creatures. He survives by reaching for immortality, but loses his sanity.
With all hope lost and no means of ever restoring what was once a wholesome way of life, boredom and a desire to avenge himself on those who know the light, has him collecting souls from the miserable creatures populating his world. Finally he has an army, and he has every intention of using each ‘soldier’.
Despite the darkness in his soul, Margus desires a world with a benign sun and will do anything to secure it. Valaris is the prize.
As a character, Margus is the worst of the worst. He has no conscience and nothing in all realms will sway him, and yet, as we discover his past and the horror that befell him, an odd sort of compassion for this son of darkness will be yours.
Is empathy enough, though, to overlook the slaughter of so many?
Wish I had coins with the Lore Dragon on it!
For those of you who don’t yet know whether or not audio books are your thing, why not give the free trial a whirl? No obligation, and you may just find your listening groove.
Of course, you may want to start with Infinity … nudge-wink-wink …
I have collated all the LORE short stories into one volume! And it’s available in paperback too 🙂
Every great story has hidden depths. Discover in this OMNIBUS EDITION the insights and the fantastical woven from the Lore of Arcana/Reaume/Sanctum Series. From natural rainbows to portals into other realms, from worlds off the track to giant planets swerving in space, these are the extras compiled into one volume:
The Rainbows of Pilan
The Life-Wheels of Pendulim
The History of Ardosia
The Wolves of Valaris
The Tower of Stairs
The Glittering Darkness
The Beyond for Vannis
Rainbows & Portals
INFINITY! Infinity, the blue-skinned dara-witch who forms part of the title for THE INFINITY MANTLE, has no conscience. The only person she ever cares for is her son Drasso, and his demise at Taranis’ hand on Valaris sets her on a path to vengeance. It doesn’t occur to her that Drasso needed to be stopped, just as it will never occur to her that she cannot be allowed to reach her goal. As darak fallen, she is blinkered.
She finds the Arcana of legend – a legendary tale of a race so evil that to allow them in is to submit eternally to darkness and chaos – beyond a Rift and thereby disproves the legend. The Arcana are real, and they are as terrifying as the tales tell.
Infinity promises to deliver to the Arcana Vannis of Valaris. Her machinations has uncovered that Vannis lives still despite millennia of absence, and Vannis, if ever there was one who knew of hate and revenge, utterly abhors humankind. He is the kind of man she can use. Valaris, a human world, will suffer not only under the Arcana, but also when Vannis is freed from his tomb.
To that end, she devises a game. Yes, a game. Her version of cosmic chess. She is the Queen, the Arcana her pawns, Vannis her Knight … oh, indeed, she will play to win. Her game will unleash Vannis and then the endgame will see her victorious.
Wearing nothing but her own allure, she strides naked upon Valaris and commences her manipulation. It begins in Farinwood, where the children are twisted into rabid beings …
GLINT is of the Sagorin, a green-skinned giant with a heart of gold. The Sagorin have a long history, which includes losing everything, even to the point of abandoning their homeworld. Glint’s heart is almost broken when Valarians begin dying; he sees parallels in the annihilation of Valaris to what happened to his people and world and does all in his power to aid them.
This man is a gentle giant, compassionate, easy-going and liberal-minded, but in battle he gives no quarter.
As a character he portrays the best in all of us.